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Professor
Supervisor of Doctorate Candidates
Supervisor of Master's Candidates
Profile
Tianren Luo is a Professor at the School of Computer Science, Northwestern University (China). The Ph.D. degree in Computer Science and Technology was obtained from the Institute of Software, Chinese Academy of Sciences (ISCAS) in June 2025, followed by joining Northwestern University as a Professor. During master's and doctoral studies, research training was conducted under the supervision of renowned scholars in Human–Computer Interaction (HCI) and Virtual Reality (VR): Prof. Zhigeng Pan (Second-level Professor and Fellow of the China Society of Image and Graphics) and Prof. Feng Tian (Second-level Researcher, Deputy Director of ISCAS, National Leading Talent, and CCF Fellow).
Research focuses on Human–Computer Interaction and Virtual Reality, addressing emerging interaction demands between humans and intelligent systems such as VR and robotic platforms. The research aims to understand and overcome human perceptual, cognitive, and behavioral limitations during interaction, with particular emphasis on user experience, safety, efficiency, and capability boundaries in immersive, embodied, and collaborative interaction environments. Work in this area explores human-centered interaction mechanisms, design methodologies, enabling technologies, and authoring tools, reflecting the core philosophy of Human–Computer Interaction: “understanding humans, serving humans, and augmenting human capabilities.”
A central research focus lies in addressing a key bottleneck in virtual reality and teleoperation-based human–machine collaboration systems—sensory conflicts induced by remapped interaction. Systematic investigations have been conducted across multiple dimensions, including mechanism modeling, measurement and evaluation, intervention methods, system development, and application expansion. These efforts have gradually established an interdisciplinary innovation framework integrating computer science, software ergonomics, neural perception, cognitive psychology, and interaction design.
Research outcomes have been continuously published in leading CCF-A conferences and journals in Human–Computer Interaction and Virtual Reality, including ACM CHI, ACM UIST, IEEE TVCG, IEEE VR, and ACM IMWUT.
The research has received broad attention from international research communities and has been cited by leading research groups at institutions such as the University of Cambridge, Carnegie Mellon University, Purdue University, The University of Tokyo, National University of Singapore, The Hong Kong University of Science and Technology, and Tsinghua University. Research contributions have also been featured by organizations including ACM China, the China Society of Image and Graphics, China Education Television, and the Institute of Software, Chinese Academy of Sciences.
The CCF professional terminology “Remapped Interaction”, proposed as first author, has become a widely adopted consensus term in the field. Contributions also supported the inclusion of sensory conflict in VR remapping into the “Top Ten Scientific Problems in Human–Computer Interaction” identified by the CCF Technical Committee on HCI.
Academic honors include the CCF HCI Doctoral Dissertation Incentive Program, the ACM UIST 2024 Best Paper Honorable Mention Award (the second time this honor was awarded to a mainland institution), the VRCAI Best Paper Award, and multiple Best Paper, Honorable Mention, and Best Poster awards. Regular service has been provided as a reviewer for leading conferences and journals such as ACM CHI, ACM UIST, IEEE VR, and the International Journal of Human–Computer Interaction, with Outstanding Reviewer Recognition received from ACM UIST 2025 and ACM CHI 2026.
Additional research experience includes serving as Principal Investigator of a Zhejiang Provincial “Xinmiao” Talent Program project and contributing as a core member to multiple major national-level research programs, including projects supported by the Ministry of Science and Technology of China, National Key R&D Programs, and National Natural Science Foundation of China (NSFC) Key Projects.
During the student period, numerous honors were received, including the Chinese Academy of Sciences Presidential Award, the UCAS Zhu Li Yuehua Outstanding Doctoral Scholarship, the National Scholarship, the Jing Hengyi Presidential Scholarship, the Top Ten Academic Achievement Award, and Outstanding Graduate Awards at municipal and provincial levels. As project leader, First Prize awards were obtained in national and provincial competitions, including the China Virtual Reality Technology and Application Innovation Competition and the Shandong Provincial Software Design Competition, among more than ten major awards.
Representative Publications
[UIST 2022]
Tianren Luo, Zhenxuan He, Chenyang Cai, Teng Han, Zhigeng Pan, and Feng Tian.
Exploring Sensory Conflict Effect Due to Upright Redirection While Using VR in Reclining & Lying Positions.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (UIST), pp. 1–13, 2022. (CCF-A)
[UIST 2023]
Tianren Luo, Chenyang Cai, Yiwen Zhao, Yachun Fan, Zhigeng Pan, Teng Han, and Feng Tian.
Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying Positions.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (UIST), pp. 1–16, 2023. (CCF-A)
[UIST 2024]
Tianren Luo, Gaozhang Chen, Yijian Wen, Pengxiang Wang, Yachun Fan, Teng Han, and Feng Tian.
Exploring the Effects of Sensory Conflicts on Cognitive Fatigue in VR Remappings.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST), pp. 1–16, 2024. (CCF-A, Best Paper Honorable Mention — second award for mainland institutions)
[CHI 2024]
Tianren Luo, Fenglin Lu, Jiafu Lv, Xiaohui Tan, Chang Liu, Fangzhi Yan, Jin Huang, Chun Yu, Teng Han, and Feng Tian.
Exploring Experience Gaps Between Active and Passive Users During Multi-User Locomotion in VR.
Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, pp. 1–19, 2024. (CCF-A)
[CHI 2025]
Tianren Luo, Tong Wu, Chaoyong Jiang, Xinran Duan, Jiafu Lv, Nianlong Li, Yachun Fan, Teng Han, and Feng Tian.
RemapVR: An Immersive Authoring Tool for Rapid Prototyping of Remapped Interaction in VR.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, pp. 1–17, 2025. (CCF-A)
[CHI 2025]
Tianren Luo, Ke Zhou, Pengxiang Wang, Shuting Chang, Gaozhang Chen, Hechuan Zhang, Xiaohui Tan, Qi Wang, Teng Han, and Feng Tian.
Exploring the Remapping Impact of Spatial Head-Hand Relations in Immersive Telesurgery.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, pp. 1–18, 2025. (CCF-A)
[CHI 2026]
Tianren Luo, Pengxiang Wang, Shuting Chang, Ke Zhou, Nianlong Li, Yulong Bian, Xiaohui Tan, Qi Wang, Teng Han, and Feng Tian.
Continuous Measurement Methods for Transient Physiological Discomfort in VR Locomotion.
Proceedings of the CHI Conference on Human Factors in Computing Systems, pp. 1–19, 2026. (CCF-A)
[CHI 2026]
Shuting Chang, Tianren Luo (co-first author), Pengxiang Wang, Boyang Sun, Xiehaoxuan Tang, Gaozhang Chen, BoYu Gao, Qi Wang, Teng Han, Yachun Fan, and Feng Tian.
Exploring the Impact of Sensory Conflict on State Mindfulness in VR Meditation Training.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, pp. 1–19, 2026. (CCF-A)
[TVCG]
Tianren Luo, Mingmin Zhang, Zhigeng Pan, Zheng Li, Ning Cai, Jinda Miao, Youbin Chen, Mingxi Xu.
Dream-Experiment: A MR User Interface with Natural Multi-Channel Interaction for Virtual Experiments.
IEEE Transactions on Visualization and Computer Graphics, 26(12), pp. 3524–3534, 2020. (CCF-A, JCR Q1)
[Virtual Reality]
Zhigeng Pan, Tianren Luo (corresponding author), Mingmin Zhang, Ning Cai, Yongheng Li, Jinda Miao, Zheng Li, Zhipeng Pan, Yuze Shen, Jijian Lu.
MagicChem: A MR System Based on Needs Theory for Chemical Experiments.
Virtual Reality, 26(1), pp. 279–294, 2022. (JCR Q1)
[Virtual Reality]
Jijian Lu, Tianren Luo (co-first author), Mingmin Zhang, Yuze Shen, Peng Zhao, Ning Cai, Xiaozhe Yang, Zhigeng Pan, Max Stephens.
Examining the Impact of VR and MR on Future Teachers’ Creativity Performance and Influencing Factors by Scene Expansion in Instruction Designs.
Virtual Reality, 26(4), pp. 1615–1636, 2022. (JCR Q1)
[IJHCI]
Jiafu Lv, Sanxing Cao, Qian He, Shuting Chang, Gaozhang Chen, Hechuan Zhang, Yining Liu, Can Liu, Teng Han, Tianren Luo (corresponding author).
Exploring the Impact of Size and Input Mechanism for Using Touch-Based 2D Input in VR.
International Journal of Human–Computer Interaction. (CCF-B, JCR Q1)
[TVCG]
Yang Tian, Zhao Su, Tianren Luo, Youpeng Zhang, Yixin Wang, BoYu Gao, Teng Han, Shengdong Zhao, Dangxiao Wang.
SummonBrush: Enhancing Touch Interaction on Large XR User Interfaces by Augmenting Users’ Hands with Virtual Brushes.
IEEE Transactions on Visualization and Computer Graphics. (CCF-A, JCR Q1)
[CHI 2024]
Xiaohui Tan, Zhenxuan He, Can Liu, Mingming Fan, Tianren Luo, Zitao Liu, Mi Tian, Teng Han, and Feng Tian.
WieldingCanvas: Interactive Sketch Canvases for Freehand Drawing in VR.
Proceedings of the CHI Conference on Human Factors in Computing Systems, pp. 1–16, 2024. (CCF-A)
[IMWUT 2025]
Hongnan Lin, Zhenxuan He, Ziao Pan, Zihan Xu, Jia Shen, Hechuan Zhang, Tianren Luo, Meng Li, Teng Han, Feng Tian.
TactiFold: Electrotactile Aids for Visually Impaired Individuals in Origami.
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 9(4), pp. 1–29, 2025. (CCF-A)
[IEEE VR 2025]
Nianlong Li, Tong Wu, Zhenxuan He, Luyao Shen, Tianren Luo, Teng Han, BoYu Gao, Yu Zhang, Liuxin Zhang, Feng Tian, Qianying Wang.
A Dual-Stick Controller for Enhancing Raycasting Interactions with Virtual Objects.
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 381–391, 2025. (CCF-A)
[ISMAR 2025]
Pengxiang Wang, Xiaohui Tan, Tianren Luo, Fangbing Qu, Chunyue Yan, Weiqi Xu.
Exploring the Effects and Neurophysiological Characteristics of VR Emotion Regulation Strategies.
IEEE International Symposium on Mixed and Augmented Reality, pp. 1512–1522, 2025. (CCF-B)
[CHI 2026]
Hechuan Zhang, Rufei Song, Ruoyan Liu, Shengsheng Jiang, Xiaohui Tan, Tianren Luo, Yulin Jin, Hongnan Lin, Teng Han, Feng Tian.
ElectroGrasp: Electrotactile Aids for Visually Impaired Individuals in Anticipatory Planning and Control of Grasp.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2026. (CCF-A)
[IEEE VR 2026]
Yuan Yue, Chao Zhou, Tangjun Qu, Yan Hu, Junhao Wang, Juan Liu, Tianren Luo, Xiangxian Li, Yulong Bian.
Mitigating VR Motion Sickness Through Multi-Sensory Simulation of Wind Sensation (MSSWS): A Vestibular–Visual Synchronization Approach.
IEEE Conference on Virtual Reality and 3D User Interfaces, 2026. (CCF-A)
[CCF Terminology]
Tianren Luo, Teng Han, Feng Tian.
Term: Remapped Interaction.
Communications of the China Computer Federation (CCCF), 21(3), pp. 88–91, 2025.
Contact Information
Email:
luotr@nwu.edu.cn
Office Location
Room 705, School of Computer Science Building
Student Recruitment
Supported by the Intelligent Information Processing and Virtual Reality Visualization Team led by Prof. Guohua Geng and Prof. Kang Li, applications are welcome from Ph.D., Master's, and undergraduate students interested in:
Human–Computer Interaction
Virtual Reality
User Experience
Intelligent Interactive Systems
The research group emphasizes interdisciplinary integration and systematic academic training, aiming to cultivate students with international vision, innovative capability, and strong research competence.
